| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:07:00 -
[1] - Quote
I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:46:00 -
[2] - Quote
Tetsuo Tsukaya wrote:
lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser.
You should feel bad.
6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 16:29:00 -
[3] - Quote
Tetsuo Tsukaya wrote: The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt.
Being able to get into hostile systems with impunity is one thing, staying around for 10 hours at a time because its impossible to catch is another one entirely. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.07 09:41:00 -
[4] - Quote
The combination of interdiction nullification and insta-warping is broken. If ccp wants to make a class of ship exclusive for scouting without risk it should be an interdiction nullified shuttle. Do that then hardcap the align time to something thats not game breaking, job done.
It is barely acceptable that tech 3s have the ability to be interdiction nullified and cloaky but the cost of the ship is preventative and it is possible although highly unlikely to catch them on a gate, just have to have something next to them when they decloak so they cannot immediately recloak then tag them with an instalocker also they are extremely expensive and people loose skillpoints when it happens, thus its not a popular option for solo harassing.
|

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.07 13:24:00 -
[5] - Quote
Janna Windforce wrote:
They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem. But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?
It takes the server 1 tick to broadcast that the interceptor has started to decloak/warp it takes a second tick for your client to lock and point it, so if your target has an align to warp under 2 it is impossible to point at any scan resolution. It is hilarious when people attempt to defend mechanics that they don't even know. |
| |
|